Game
Control, I'm Not Coming Back (2026)
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
Platforms
PC
Gameplay
Modes
Single player
Perspective
First person