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Kill.Switch poster
Game

Kill.Switch (2003)

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Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

Studio

Developer
Namco
Publishers
Namco Hip Interactive

Platforms

PC XBOX PS2

Gameplay

Modes
Single player Multiplayer Split screen
Themes
Action Science fiction
Perspective
First person Third person

Age rating

OTHER OTHER

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