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SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

Game 2003 ·

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SNK vs. Capcom: SVC Chaos

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SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Game info

Critics: 69/100

Platforms

XBOX PS2 Arcade neogeoaes

Gameplay

Modes

Single player Multiplayer

Themes

Action

Perspective

Side view

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