Game
Ultima Online (1997)
Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. It is responsible for grandfathering the genre of the MMO, and showing the industry that MMO's were the next era of gaming.
Studio
Developer
Origin Systems
Origin Systems
Publisher
Electronic Arts
Electronic Arts
Platforms
PC
Gameplay
Modes
Massively Multiplayer Online (MMO)
Themes
Action Fantasy Business Sandbox Open world
Perspective
Bird view / Isometric
Age rating
OTHER